A showcase of some shader code for Unity, porting from Godot version.

( Awesome tool Godot version : Deep-Fold/PixelPlanets )

Shader has been confirmed to work with URP, but it seems to work with Standard Shader as well.


Each planet comes with a Shader code. You can customize it freely using the source code.In the sample scene, you can see the change in the option settings.

Change the lighting by dragging around the planet,You can check the generation and rotation of planets with random seeds.

If you want to use it yourself, you can download the source of the shader code. In the source, there are many more variation options.

Source on Github: https://github.com/hmcGit/UniPixelPlanet

Available under MIT license. Credit is appreciated, but not required.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorhmc
Tags2D, Generator, Pixel Art, planet, planets, Shaders, Space, Unity

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Click download now to get access to the following files:

windows_x86_64.zip 25 MB
UniPixelPlantsProjects.zip 1 MB

Development log

Comments

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Deleted post

I'm not quite sure what to do either, check out the original Godot version!

https://deep-fold.itch.io/pixel-planet-generator

Deleted post

Thank you for the information.

I'll try to see if I can fix it.

Thank you for this! I will use these for my game planet protection! (when I finish it I will send you the link)

I'm looking forward to playing your game!

Oh by the way as a way of saying thanks for the art, you and some other lucky people will get to playtest the game during development. If your interested email me at quinton1609@gmail.com and I will reply when the first stage of the game is complete!